My fifth artefact required testing on a hand-held device and is built using Flash Builder. The app is built from we7 and populated using there content. The app was tested on the Android SDK (http://developer.android.com/sdk/index.html) using the 'android-sdk_r10-windows.zip' version r10. The application was setup and ran from my desktop where i packaged up the required files in order to test 'as a developer' for debugging.
The app needed packaging which was learnt using Lynda.com online tutorials...
Tutorial Details:
Flash Professional CS5: Creating a Simple Game for Android Devices
Author: Paul Trani
Released: 2/15/2011
Duration: 03:35:00
Level: Intermediate
The tutorials gave me an insight into deploying a game which was not relevant but some parts were useful to take notes from. This lead me onto selecting the appropriate files to include before packaging.
The packaging process was used using the 'command line' on a windows based computer and successfully created an .apk using the following code...
cd C:/Users/Family/Desktop/AdobeAirSDK/bin/
(this was to set the folder location)
adt -package -target apk -storetype pkcs12 -keystore mycert.p12 we7.apk we7-app.xml we7.swf 36.png 48.png 72.png
(this was to target the swf and other files to make the app)
The video below shows as recording of me using the app on the Android Emulator for analysing purposes.